![]() ![]() ![]() Besides, walking into a highly inhabited area, killing the "mark" and then strolling away as if nothing ever happened is much more satisfying then just to kill everything in sight. That, in itself, is not for everyone, but it's the goal of the game. Yet, by then, the thoughtless shootout is welcomed, since throughout the entire game you have to mix brainpower with firepower. It seems strange then, that so many noisy firearms are up for grabs, only in the final level are you encouraged to blow away bad guys "Max Payne"-style. Yet, it's not the kind of game that you should go in with guns blazing (although you can do that), but with strategic planning and a quiet, slow pace. The thing "Hitman" does so well is make you feel like the ultimate badass contract killer. With "Hitman: Contracts" soon to be released, I decided to go back and replay this title to refresh my skills and walked away fairly satisfied with the gameplay and graphics. ![]()
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